Watch Travis Scott’s new PS5 video

Today, we’re excited to announce Travis Scott has joined the PlayStation family as a strategic creative partner. We heard Travis is a huge PlayStation fan, so we started a conversation with him that led to this unique partnership. Through our mutual passion for gaming and creativity, we plan on collaborating with Travis and his Cactus Jack brand to produce innovative projects that we hope will delight our collective fans. 

Travis is an artist who is incredibly innovative, constantly surprising, and continues to push boundaries, very much like the PlayStation brand – so we think this is a perfect fit. When we embarked on this collaboration, the most important thing was to keep it as open as possible, to allow space to explore interesting, creative ideas. 

Travis’ deep knowledge and fond memories about PlayStation as a brand, our products, and games will inspire his work with us from start to finish. He is an amazing creator, and we strive to work with the best creative minds inside and outside of our industry to continue to surprise the world in a way that only PlayStation can.

Travis wanted to share a few words:

I’m really looking forward to being able to showcase everything that Cactus Jack has worked on with Sony and the PlayStation team. Most importantly I’m excited to see how the PlayStation fans and family respond, and I look forward to running some games with everybody very soon!

Today we are excited to share with you a unique video, created by Travis to kick off our partnership. The video features a few of the key people that worked on different aspects of the PlayStation 5 console.

Special thanks to Travis, we are thrilled to work with him and cannot wait to share more with you soon.

Official PlayStation Podcast Episode 379: Spooky Scary

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Welcome back! This week Sid and Kristen share their thoughts on the PS5 UX first look, before diving into their favorite spooky games. 

Stuff We Talked About

  • Ghost of Tsushima: Legends
  • Ray’s the Dead
  • Among Us
  • Amnesia: Rebirth
  • Soma
  • Bioshock

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Kristen Zitani – Content Communications Specialist, SIE

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

A closer look at Call of Duty: Black Ops Cold War Zombies Onslaught mode

During Requiem’s investigation of Dark Aether anomalies at various, familiar locations across the globe, your strike team encounters a mysterious Orb radiating dangerously high levels of unnatural energy. As your team of two investigates the anomalies, the Orb creates a barrier trapping your team inside a specific zone, and a seemingly unending horde of zombies is unleashed. With nowhere to run, your team has a single goal in mind: stay alive.

This is Zombies Onslaught, a two-person, fast-paced Zombies experience for Call of Duty: Black Ops Cold War, exclusive* to PlayStation 4 and PlayStation 5 players.

Ahead of the game’s November 13 worldwide release, here’s what you can expect in this chaotic and totally unique 2-player co-op Zombies experience with a dedicated rewards system blending the maps of Multiplayer together with the undead masses of Call of Duty’s signature Zombies mode:

Onslaught Overview

In Zombies Onslaught, you and one other Operator will deploy to one of several locations derived from various Multiplayer maps with your custom loadouts. These are the very same loadouts you’ll carry into traditional Zombies and Multiplayer, complete with your preferred primary weapon, whether it be an LMG, heavy-hitting sniper rifle, or other fully kitted-out tool for zombie destruction.

Once you drop in, the onslaught begins; the Dark Aether Orb will confine your duo to a specific space on the map, where the undead will begin spawning in. Killing these zombies will power the Orb. Kill enough Zombies and the Orb will move. While you’re inside the Orb, you won’t take Dark Aether damage from outside the specific map zone the Orb protects, helping keep players alive as they fight increasingly difficult undead enemies, with each “surge” bringing more resilient, faster and deadlier zombies.

As the Orb gains power and you clear out more enemies, expect to stay on the move as the safe area shifts to different areas around the map, forcing you to change strategies on the fly while fending off the undying horde.

Surges can also include Elite enemies, more powerful adversaries compared to the regular zombified masses. However, don’t count them as cannon fodder: the restricted area can bring them within arm’s length, which is all they need to bring you and your duo down.

For the sake of scoring, Elites should be your primary target, as you’ll receive either a Bronze, Silver, or Gold ranking based on the number of Elites you and your partner can defeat.

By achieving a specific rank, you will unlock useful rewards for use across Zombies and Multiplayer. Each season, new maps and rewards will be introduced for PS4 and PS5 players.

Along with this exclusive bonus experience, Zombies also includes traditional four-player co-op ushering in a new chapter of one of Black Ops’ core experiences. Expect to dive deep into Zombies as well as a mind-bending, blockbuster Campaign and a signature Multiplayer experience only Black Ops can provide. Pre-order the game now and prepare for combat on November 13.

*Not available on other platforms until Nov. 1, 2021.

Share of the Week: Centered

Last week, we asked you to share center-focused moments from your favorite games using #PS4share and #PSBlog. From glittering suns to darkly lit corridors, here are this week’s centered highlights:  

Jesse climbs steps in the Oldest House in this Control share by Comput_ART.

Bayek balances before the sun in this Assassin’s Creed Origins shared by Eve_Auditore.

The Wolf faces a formidable foe in Sekiro: Shadows Die Twice, shared by Snapthegame1.

Liveevilphotos shared this portrait of a Valkyrie from God of War.

Sefwick shares this perfectly balanced shot from Bound.

Ulysses_Jack16 brings balance to the force in this shot from Star Wars Jedi Fallen Order.

Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? 

Theme: Ghost of Tsushima: Legends

Share by: 9am Pacific on Wednesday, October 28

Next week, we’re focusing on Ghost of Tsushima: Legends. Share legendary shots from the new multiplayer co-op mode using #PS4share and #PSBlog for a chance to be featured.

A first look at Little Nightmares II’s Hospital

Hello, dear Visitor. It’s such a pleasure to have you join us in the Pale City for this introduction to one of the charmingly horrific areas you’ll be exploring in Little Nightmares II, which will be available February 11, 2021. 

The world of Little Nightmares is a place where adventure and horror travel hand-in-hand. It’s a place that’s not made for kids, and what’ll keep you alive are all the qualities this world tries to destroy. Things like cleverness, courage, and imagination.

You play as Mono, a determined child who is tracking down the mysterious Transmission that seems to be warping and corrupting everything it touches. With his companion, Six, he’ll have to run, hide, and even fight to survive a surreal environment that has little care for children.

Today, let’s sneak into the trauma unit for a tour of the Hospital.

Mono and Six stumble into this run-down building as they seek shelter from a miserable rain pelting the Pale City, but once inside, they quickly discover the cure is much worse than the disease.

The Hospital is the home of the Doctor and his Patients, each one a collection of clattering parts that lurch after anything unusual in their environment. Save your sympathy, these hypochondriacs willingly came to the Hospital in search of a medical solution for the boredom infecting their lives. So the Doctor did what he could, taking away some bits and adding others as his artistic sensibilities saw fit. And once the process had begun, it’s not as if the Patients could voice a complaint.

It might seem like a benign system, but the search for self-improvement through medical intervention requires fresh treatments to keep the Patients satisfied that they’re getting cutting-edge care. That’s the fate in store for our little visitors if they get caught wandering the wards.

Fortunately, the Patients are very sensitive to light during their convalescence, and Mono discovers that his flashlight is just bright enough to stun them for brief amounts of time. But will one little bulb be enough to hold off an entire infirmary?

Help Mono and Six stay off the Doctor’s operating table when Little Nightmares II releases February 11, 2021! A free PS5 upgrade is coming in 2021.

Dirt 5’s online multiplayer, including Party modes, detailed

Hey everyone! It’s great to be back on PS Blog to talk Dirt 5 with you, as we hurtle towards the revolutionary off-road racing game’s launch on current-gen and next-gen PlayStation consoles this November.

We’ve been pretty busy in recent weeks and months bringing you all manner of Dirt 5 details – from our star-studded Career, to the brand new Playgrounds arena creator mode, to the game’s all-round style and vibe that brings everything to life. One card we’ve held closer to our chest is Dirt 5’s online modes – until now. Whether you’re new to the Dirt franchise, or a long-time fan who loved some of the more creative online modes in past Dirt titles, we think you’re going to like this… 

Dirt 5’s gameplay is all about action, fun and excitement around every turn – and we’ve taken that focus into Dirt 5’s multiplayer modes. Once you head into Multiplayer and add any friends to your session, prepare yourself for some thrilling racing and objective-based entertainment, against your buds and the rest of the world! 

Party modes

If you’re a fan of previous online modes in Dirt like Outbreak and Cat ‘n’ Mouse, or keen to see more fun and innovating racing modes, we’ve got you covered. We’ve drawn up a host of unique, purpose-built arenas for each mode, so get ready for a new way to Let Loose in these three objective-based event types: 


We gave you a glimpse of the Vampire mode for Dirt 5 at the end of our Playgrounds trailer in August, and now it’s time to reveal all. Those of you who played Outbreak in Dirt 3 will be right at home here – and those of you who didn’t are in for a treat. 

Vampire events begin with one Vampire car, whose task is to hunt down the other drivers, make contact with them, and turn them into a Vampire, visible by their headlights turning a ghoulish shade of red. Players who are not the Vampire have one objective: Run! Or, well, drive. Really fast. Use your racing skills to evade the Vampires in our event arenas until dawn comes to take the win and escape! 


Got what it takes to hold the crown? Good – now you have to keep it. King puts a new spin on a traditional multiplayer event, with each player aiming to hold the crown and avoid coming into contact with other cars, which passes the crown over to them. 

Racers earn points whenever they hold the crown, and the King will also leave a trail of coins for players to gather as they chase them down – but holding the crown is where the big money is at. Two crowns are placed in the arena and will automatically reset if a player retains it for a set amount of time. Score the most points within the time limit to secure the W and be King for a day!


A racing-focused take on another classic multiplayer game type, Transporter is all about capturing, defending and evading to score the win. Each player is tasked with capturing an object and transporting it to a designated place. Doing so scores you points – but you’ll have every other racer trying to stop you and transport the object themselves! 

That’s not all, though – holding onto the object longer, before delivering it, will score you more points. Do you race to the destination and bank the points, or try to keep it for longer and rack up a score? Strategy, skill and timing will be key to success in Transporter.  

Online races in stunning locations

Want some more traditional racing alongside these party modes? No problem. Dirt 5’s Multiplayer also brings you an array of off-road racing action, both circuit-based and point-to-point, for you to tear up. We’ve taken some of the best scenarios and setups from single-player modes to create a huge playlist of events to compete in.

All 10 of Dirt 5’s stunning locations will be represented across the playlist, with a huge variety of car classes including Classic Rally, Pre Runners, Cross Raid, Rally Cross and more. This is the perfect way to take the off-road racing variety that Dirt 5 has to offer and give it another layer of unpredictability and fun. 

Private lobbies, meanwhile, is a planned addition for after Dirt 5’s launch. As we assess the performance and feedback on Multiplayer racing, we’ll see how to best incorporate more options to create and search for player-made Dirt 5 lobbies. 

Cross-generation multiplayer for Dirt 5

Competing in any Multiplayer events in Dirt 5 earns you currency to spend on new cars or other items, and also allows you to unlock personalisation items, such as new designs for your player card and lanyard, or certain stickers to show off on your profile or your car, through Dirt 5’s livery editor. Play more Multiplayer, get more cool stuff – you know the drill, and we’ve created a huge amount of items and style variations to make it worth your while.

All Multiplayer modes in Dirt 5 are 12-player events – ideal for close pack racing on our incredible circuits across 10 locations, or for our Party Mode arenas. All track and environment designs in Dirt 5 are created to encourage drama and action on the track, whilst surrounded by spectacular scenery. That makes it the perfect stage to serve up some online fun, and we can’t wait to see what you make of it. 

Oh, and finally, Dirt 5 online is cross-generational – that means if you’re playing Multiplayer on PlayStation 5, you’ll be able to tear it up with PlayStation 4 players, or vice versa. Enjoy!  

Whether you’re doing battle in our Party Mode arenas, or racing against the world in our thrilling races, Multiplayer is designed to deliver big on fun and entertainment, just like every aspect of Dirt 5. Got what it takes to take the crown, avoid the Vampires, transport the goods and take home the dub? Come November 6, it’ll be time to prove it, as Dirt 5 launches on PS4. We’ll then be bringing the game to PS5 from November 12, with next-gen enhancements including DualSense controller integration and 120fps options. See you out there. 

First details on Clash, a new team deathmatch mode coming to Spellbreak

Hey Battlemages! My name is Jesse Kurlancheek and I’m the Design Director on Spellbreak and one of the co-founders at Proletariat, the studio behind the game. Spellbreak is a competitive, free-to-play, third-person spellcasting game where you unleash powerful magic as you fight other players for survival. It’s been about six weeks since we launched and we have our first major release coming out today! It introduces a host of new content, including new Consumables, Talents, and more — but today I want to talk to you about our first new game mode: a 9v9 team deathmatch called Clash.

This new mode is one of the first evolutions beyond the traditional Battle Royale for Spellbreak.

Clash features two teams of nine players fighting it out to be the first to reach a predetermined score. The game starts the same as the Battle Royale mode, with teams choosing their talents and classes, dropping onto their side of the map (or invading the enemy team’s!), gathering loot, and leveling up. But the circle closes much faster than you’re used to and will eventually settle on a hand-picked location to maximize the excitement. 

For each exile, your team scores a point. But instead of being eliminated entirely, the exiled player drops a copy of their gear and respawns high above the map, ready to rejoin the battle and keep fighting. They’ll keep their gear and their health and armor will be restored, so watch out; the person you just took out could be coming for revenge!

Clash gets you right into the action and keeps you there, highlighting Spellbreak’s unique combat. It’s also a great way to warm up or to cool down at the end of a night in Battle Royale. The stakes are lower, which means you can practice a class with different talents or gear that you might not otherwise risk using in an environment where it’s okay to try and try again. 

First details on Clash, a new team deathmatch mode coming to Spellbreak

Spellbreak started as a Battle Royale, but we think of BR as simply one of many game modes and not as a game-defining genre. We’ll be adding more game modes in the future based on your feedback. We’ve got plenty of exploration to do and we’re excited for what the future holds. Clash is just the exciting beginning! Come check out Spellbreak’s Clash mode right now and let us know what you think in the official Spellbreak Discord server. 

Starting today, all drops are gonna be hot! 

The makings of a collection: Mutazione’s seed box

I’m Buddy Sola, Community Manager at Akupara Games, delighted to be back to give you more news about Mutazione! Earlier this year, I wrote a blog all about the Garden Mode update that brought Garden Mode to the game – a standalone Cloud Garden where you can play with the magical musical gardening mechanic with more freedom, that added in several new seeds and sounds, and a ‘seed sharing’ feature; a new system that allows you to share those seeds with your friends. 

The makings of a collection: Mutazione’s seed box

Today, we’re marking the release of all seven Story Mode gardens into Garden Mode. Seven gardens you know and love, now free for planting, experimentation and beautiful ambient compositions in Garden Mode! To celebrate, I want to talk a little more about Mutazione’s seed box and the intrepid collectors trying to track down every seed in the game! 

If you’ve never played Garden Mode, here’s how it works: players have a set of starter seeds that they can plant in their gardens to grow and bloom and harvest into even more seeds. As they play, though, more seeds will drift in on the wind, planting themselves in the players’ gardens until they reach maturity and yield seeds as well. Each seed is tied to a specific mood (they share a musical ‘mood’, like Melancholia or Euphoria) as well as an instrument (like a Viola or Electric Guitar) so you can fill your garden with instruments you like to make your own ambient symphony. 

In Garden Mode, you have a seed box which enables you to track your collection, the encyclopaedia of some seeds from the Story Mode, and a system for sharing seeds between players. As it turns out, this created exactly what collection-motivated players were hoping to see: a deep, intricate system for filling out their seed box and collecting all the seeds and sounds Mutazione had to offer!

“I gardened fairly extensively in Mutazione’s Story Mode, going back to all my gardens every day with the new seeds I had found and ‘optimizing’ them,” one player on the official Akupara Games Discord community explains. It was a real delight to see a small community grow up around the seed sharing feature, discovering rare seeds, and trading to share and grow their own collections.

When Garden Mode came out, and players began to experiment, stories of discovery and exploration began to flourish on our Discord. Players deduced that seeds spawned at different rates for different users, so certain players would have rarer seeds appear for them while others would never see those seeds at all. They quickly learned that in order to complete their collections, they’d need to discuss, share, and explore together. 

That process echoes the thoughts from Garden Mode’s designer, Douglass Wilson. “For me, listening to music is both really personal but also very social,” he writes. “I love trading music recommendations with friends, and I hope the seed sharing system captures some of that energy. Alessandro Coronas, the composer and audio designer behind the game, recorded so many different plants with such a wide variety of instruments, and we wanted to tease some of those out over time so that avid players could savor each new set of sounds.”

“I have done some research by very closely watching the trailer,” another player explains, as they describe some of the detective work that’s gone on. “Also, there’s an image in a review somewhere that depicts plants we don’t have…” Another astute observer realized that the hardest seeds to find had been each from a different mood type, and that they were still missing two moods to complete their collection. To this day, those two seeds remain at large, though new players arrive and start sharing seeds with one another, so we’re getting closer! And with this new injection of seeds, and a brand new selection of soils to plant with in the bringing of Story Mode gardens into Garden Mode, our detective efforts have new fertile grounds for experimentation! 

Of course, you don’t have to join in the great Collection Detective Story! You can also return to Mutazione’s Garden Mode for a gentle solo gardening composition. With new seeds and soil-types a-plenty, it’s the perfect time to return to the game, and build quiet ambient spaces to escape into.

We can’t wait to hear what you make of it.

Ray’s the Dead comes to life today on PS4

Hi there! I’m Chris Cobb from Ragtag Studio. The day we thought would never come has finally arrived: our new game Ray’s the Dead has finally come to life, releasing on PS4 today! This game may be familiar to some of you since the game was originally announced seven years ago on PlayStation’s E3 stage, but for those of you that haven’t heard of Ray’s the Dead, let’s tell you a bit about its history. 

Development History 

To say the development of Ray’s the Dead has been a rollercoaster ride would be quite the understatement! Back in 2013 we started with a bang when Sony was good enough to announce us on stage as one of the “indie 8” back during the launch of the PS4. That moment remains a dream come true. 

Development has been very long in the tooth, but we have stuck with it through thick and thin. We have lived a lot of life during that span of time. Failed Kickstarters, successful Kickstarters. Publishers came and went. My partners Matt and Shawn both had their first born child during development. Both of my parents were diagnosed with, and passed away from, cancer. A lot of 

wonderful things and terrible things have happened during development, and I like to think a little of all of that has been infused in the game and will live on in Ray’s the Dead. We have given this our all and are very proud of this strange game we’ve created. 

Enough of that, let’s tell you a bit about the game!

Gameplay overview

Ray’s the Dead is a single-player, heavily narrative-based game with a very unusual gameplay mix. Playing as Ray, you control a squad of minions that follow you around and obey your every command. With the help of your small army you’ll solve puzzles, defeat enemies, pretend to be trick or treaters, ambush enemies through the bushes, manipulate the stock market, rile up a crowd with the sweet sound of your sax, and of course, save the world! 

Fans of the cult classic Stubbs the Zombie will find a lot to like in Ray’s the Dead. 66.6% of our small team of three were involved in the development of Stubbs and are happy to bring some of what we loved about Stubbs to Ray’s the Dead. 


The story of Ray’s the Dead takes place over two timelines. In the present day, you start the game as Ray in Zombie form. He rises from his grave slightly more cognizant than your typical zombie. Even so, he has no idea what’s going on or how he’s come to be in the state he’s in. Shortly into your adventure, Ray will start to experience flashbacks in which you’ll experience Ray’s past when he was still alive. These flashbacks serve to tell the story of all the important moments throughout Ray’s life leading up to… *SPOILER!* … the day he dies! 

The flashbacks are a great way to introduce you to important characters in Ray’s life that you may also encounter in the present… as a zombie! (How’s THAT gonna go?) 

They also are the method by which Ray learns new abilities. He’ll often encounter a traumatic situation in the present, flashback to a similar experience in the past, remember how he overcame it, and apply that knowledge to his current situation back in the present. It’s a really fun mechanic and a great storytelling mechanism. 


As Ray, you’ll encounter a variety of combat and environment-based puzzle scenarios. In each situation you must effectively use your team of minions to get out of these sticky situations. You’ll add four different types of zombies to your group over the course of the game, each with a variety of different abilities. Some of the abilities are related to how they navigate the terrain, whereas some lend themselves to a unique combat style. Some of your zombies can burrow underground whereas others can dash past speeding bullets to slam into and stun their enemies. 

Using the right zombie at the right time is the key to success. Both the puzzles and the combat are more tactical in nature as opposed to button mashy and requiring quick reflexes. Zombies are slow and dumb but with the right guidance and patience you and your small army can over come any obstacle!

Environments and soundtrack 

The world of Ray’s the Dead takes place throughout the 80’s in a variety of seemingly mundane environments punctuated with fantastical elements. You’ll make your way through a shipping yard, but find yourself under attack by shipping containers controlled by a giant robot! You’ll sneak through a moonlit forest campsite, while an incredible mountain peak temple beckons from the distance! 

And throughout these fantastical adventures you’ll be bopping along to an incredible soundtrack. The soundtrack is a mix of original compositions and licenced tracks, all in the 80’s synth wave style. The soundtrack features a wonderful array of musicians such as Jake Kaufman (Shovel Knight), Dale North, Disasteradio, Santori In Bed, and many more! 

Release day 

Back in 2013 Sony sent us a complimentary PS4, along with this bottle of champagne and glasses to celebrate the release of the console. Matt, Shawn and I have been holding onto them this entire time, planning to open and drink it together when Ray’s the Dead finally releases. Unfortunately due to the pandemic we will not be able to celebrate together. But instead tonight, my wife and I will crack this open. I am not expecting it to taste good! 

Ray’s the Dead is now available in North America and Latin America on PS4 for $19.99. It will be available in Europe on October 29. Ray’s the Dead will be backward compatible with PS5. We hope you will check it out!

Mortal Kombat 11 Ultimate – Rambo gameplay reveal


Fellow Fighters, at long last, Rambo joins fellow 1980s action movie icons RoboCop and the Terminator as part of Mortal Kombat 11 Ultimate and Kombat Pack 2. We at NetherRealm Studios couldn’t be more excited about Rambo joining the fight.

Drawing inspiration from the first three films in the Rambo series – First Blood, Rambo: First Blood Part II, and Rambo III – our gameplay designers looked to distill the essence of his particular style of combat. That’s why our Rambo, as he does in the films, relies more on stealth than he does on gunplay. He uses the environment itself as a weapon, deploying a variety of traps which use elements like tripwires, swinging logs and hidden mines. Of course, Rambo is also famous for his skill with a knife and compound bow. Both are a core part of his moveset and are used in very distinct ways.

Mortal Kombat 11 Ultimate – Rambo gameplay reveal

As with all of our guest fighters, our visual artists worked diligently to recreate Rambo’s classic look and feel. They carefully studied the early films, going frame by frame to catalog the details of his wardrobe and weapons. As part of this work, our character team fully reproduced Rambo’s two iconic looks from First Blood – his drifter look from the top of the film and his guerilla warfare look from the film’s epic climax. The end result of their work is stunning. Rambo looks like he stepped right out of the original movies and into Mortal Kombat 11.

Knowing that Sylvester Stallone would return to voice the character made the stakes for getting the lines right very high. All of the hard work to perfect the script paid off when we finally got to record it. Stallone enthusiastically jumped into the performance, bringing the words to life in exactly the way we had hoped.

For me, getting to work with a legendary actor as he plays one his most iconic roles was a thrilling experience. As a Voiceover Director, it doesn’t get any better. My favorite memory of the session was the sound of Stallone chuckling. As he performed the lines, he noticed the many references we had included, not only from the Rambo films, but also from the rest of his body of work. When you play, listen closely to the banter for references to The Expendables, Cliffhanger, Demolition Man and more. It was a real kick to see that he was so entertained. Hopefully, Rambo fans will have as much fun with the experience as did the man himself.

Rambo skins in order: First Blood, Flaming Dart, Airborne, Warfighter

Don’t forget, Mortal Kombat 11 Ultimate and Kombat Pack 2 pre-orders on PlayStation 4 are available now via the PlayStation Store, as well as other retailers, giving players access to the Time Warriors Skin Pack at launch featuring a new character skin for Noob Saibot, Liu Kang and Skarlet. And if you pre-order Mortal Kombat 11 Ultimate, you get instant access to Mortal Kombat 11, Kombat Pack 1 and the Mortal Kombat 11: Aftermath Expansion when you purchase. 

Also, Mortal Kombat 11 Ultimate is PS5 Upgrade Available, so current Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on PS4 can access a free upgrade to the PS5 version of their game at no extra cost, in conjunction with the Mortal Kombat 11 Ultimate launch on Nov. 17.

Stay tuned for more details as we get closer to our launch!